I will state, and you may have noticed this, this is a nice little contraption to have on my desk to keep my ADD-addled brain occupied as I do work. (Add 2.) To be completely honest, adding these notes of “Add 2” and whatnot is kind of fun, and may still appear in articles where I'm not talking about Hover Kraft, but I'm tinkering with it on the side as I'm “working.” (Add 2, this will be the most I have placed on a platform. 9 pieces, in perfect harmony... like our Solar System used to be until we finally got all smart about Pluto.)
Why just one song this week? Because I'm creating a Punk Rock TableTop playlist in Spotify. It should be up and publicly available Wednesday. Just search for “Punk Rock TableTop.” I make no promises about it's content, theme, flow, or frequency of updates. The only promise I can make is that it will be there. At least until its not.
I still have no evidence to doubt you, Jericho.
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1, 2, or R. Add 1 piece, Add 2 pieces, or Remove one piece. (Just added 2.) Of the many great things that magnets have provided for us (the best of which is an everlasting enigma for juggalos), this thing is not the best, nor the worst. (Just had a wipe-out. Started over. Adding 1.)
From my continued experience, I would also suggest maybe a “no remove” limit be placed for each game. By this, I mean that Removes on dice are ignored until a set number of pieces have been placed, or each player has placed at least 1 piece. Since the game is left up to random chance on what gets added or removed, there have been plenty of times where I have only one or two pieces on, and then the die forces me to clear the board. This, to me, is not fun. This is setting up a board game just to pack it away. Then deciding to set it back up, then put it back away. (Add 2.)
The rules are as simple as they seem. But, as weird as this sounds for a digital gnome anarchist, this game might actually need another rule or two for a more structured experience. I have come up with two variations, to add some more challenge beyond over-thinking every move one might make. (Add 2.)
@tomixfitz is searching Spotify for good music. And bad music. And ugly music. It might just be an Everly Brothers playlist renamed. You won't know until you check it out.
Hover Kraft is currently sitting on my desk as I write this review. Even moreso, I am actually playing it as I type (Not like, literally. That would take some serious skills). Every couple of sentences, I am rolling the die, and adding or removing pieces according to its simplistic rules.
Rotation Play – Before play begins, organize the pieces into piles according to their shape. Line the piles up either according to randomness, people choosing order, let your cat decide... however your SGoA (or yourself) decides to do it. (Remove 1.) The first piece chosen to be put on the platform must be 1 piece from the leftmost pile. As play continues, each consecutive piece used must be a piece from the next pile. If you get a Add 2 from the die (as I just did), they must be one piece from two different piles. This forces all of the different pieces to be used, creating some interesting planning and strategics based on expected die rolls and possibilities for pieces being removed. (Add 1.)
Blind Play – As per the normal rules, there is no structure to what piece you have to grab to put on the platform. In a Blind Play setting, the pieces are in some sort of container to obfuscate what piece you might grab and have to fit on. This does force the players to be honest, since a Paul could “dig” quickly for a piece that would suit himself better. (Add 2, piece fell, starting over.) If you can trust your Paul to be a banker in Monopoly (which you shouldn't), then you can trust your Paul for a blind pull. (Add 1.)
Not these assholes.
Would I recommend this to anyone curious about its desktop-sized “Mag-Lev” technology? Possibly, if you can find it at a cheap price. The materials composing the base and platform do feel a little cheap, but with a moderate amount of care, they should not break. (Ignoring the Remove, rolled an Add 2. 11 pieces on.) The pieces are lightweight, which is good. They don't feel like they would break easily if stepped on accidentally. Will this become a go-to party game similar to Jenga? It'll be close, since the clean-up and storage is a lot easier to deal with after someone just lost the game. (If I add this 1 correctly, then I am the King of the World... epic fail.)
Punk Rock For Your TableTop
It was only a matter of [gently caressing] time before I injected some Clash into PRTT. I enjoy both album and live versions of “Guns of Brixton.” The studio has a very unique sound and vibe, while more of the anger from the song can be heard with Paul's live vocals. This video I pulled at random from YouTube, since I'll listen to any live version of this song.
The magnetized platform is tethered by those two wires, as you saw in my video. I have found that the biggest challenge is to stay completely clear of the wires. The slightest nudging will cause the platform to lean back, get off balance, and attach itself to the base quicker than a clingy ex-girlfriend. (Remove 1, back to a fresh platform.) But, we all know the main point to Punk Rock TableTop. Is this fun?
(Add 2.) Though the base and platform are a little... meh... the actual thing that the player (or players) is doing is kinda fun. (Remove 1.) Looking at it as a physics puzzle, it gets quickly lumped into the same category as Jenga. Both games are very enjoyable. Both games can be played with any number of players, even solo. (Remove one, fresh platform, removal of last piece snapped the platform against the base... again.) And, both games get really enjoyable as a group if a few adult beverages have been consumed. (1 for the platform, 1 for me...)